- Tournaments organizing
- Submitting jumps
- Counting jumps
- Competition codes
- Results visibility
- Gameplay supporting
- Naming
- Points and classification
- Unsportsmanlike conduct
- Final provisions
1. Tournaments organizing
Version
Tournaments are organized for a specific platform/version of the game (Mobile or PC) always provided on the competition page (the mobile tournament does not include jumps from a computer and vice versa).
Host
Any registered user of DSJ2.pl can be a tournament host. The host undertakes to conduct the tournament professionally, in particular by:
- not abandoning the tournament and regularly publishing new competitions,
- ending it within a reasonable time and selecting a winner, giving participants a clear information about the final competition,
- carefully checking and accepting jumps that qualify for the competition (PC tournaments).
Failure to fulfill the host's obligations may result in the tournament being canceled or deleted, as well as a ban on organizing tournaments.
Open tournaments
Open tournaments (intended for the entire DSJ2.pl community) can only organize a committed user with an appropriate activity rank (orange nickname color) or the one who otherwise show promise as taking the subject seriously and have obtained the administrator's consent. A closed tournament (for a specific group) can be created by anyone, but it must be clearly defined in additional rules who can participate in it.
To increase your chances of having your new open tournament accepted and successful, please follow these steps:
- Present your tournament idea on the forum and see if there is initial interest.
- Add โregistrationโ for the tournament in the form of a poll in the comments.
- If at least 10 people sign up, the tournament will be considered promising and will be promoted additionally.
- Arrange with the users a convenient time for the start of the tournament and the possible hills.
- Give the tournament a "prestigious" name (use terms like "Championship", "Cup", "Grand Prix", "Champion", etc.).
- Add the tournament early so that it's visible with a countdown to the start and promotes the event already, increasing the anticipation effect.
The above issues may not matter when you set attractive rewards for participants. ๐
2. Submitting jumps
We submit our results, and thus our participation in the ongoing tournament, by adding replays of competition jumps to the website. Results can be submitted any number of times at any time. The system automatically recognizes tournament jumps and takes into account the best ones. See how to save and share a replay of your jump.
3. Counting jumps
For a jump to be count in the competition, it must:
- be landed without falling,
- be performed and added to the website during the competition,
- include the competition code in the jumper's name in the replay (if specified),
- not contain the phrases "(CPU)" and "/CPU" in the name of the jumper at the very end (it's added automatically by the game in jumps made by the computer/bot).
Additional counting rules vary slightly depending on the game version:
๐ฑMobile version
Jumps in the mobile version are count in the competition automatically after being added. The jump date in the replay must coincide with duration of the competition (it's saved automatically based on the device's time).
๐ฅ๏ธPC version
For computer tournaments, jumps must first be verified and approved by the organizer. He must check whether the jump data entered by the adder is correct (unfortunately, our system cannot download it automatically from the replay as in the case of the mobile version). The competition code and the absence of the mentioned CPU-related phrase should also be checked. If everything is OK, the organizer should accept the jump with the appropriate option.
4. Competition codes
For each competition, a special code is generated at the start, which must be added to the names of the jumpers in the game. The code entered in this way is visible in the jump replays and allows you to prove their performance during the competition. The code can be entered anywhere in the jumper's name, but it should be separated somehow (e.g. by spaces). The size of the letters doesn't matter. In mobile tournaments, our system automatically verifies the code in the replay, while on PC this responsibility lies with the host.
How to avoid codes?
Since codes can be confusing for participants, they are not required in 2 cases:
- in mobile tournaments, if the hill was selected randomly immediately before the start of the competition (it wasn't known to anyone beforehand),
- when the host randomly determined the required jumper colors (he must then verify it by himself).
Random selection should be done with an independent tool that offers proof of drawing. This eliminates any speculation that someone might have known the hill or colors in advance and jumped before the competition on the changed date. We recommend RandomResult.com - in the Type field select Pick items and provide at least 2-3 options on separate lines, then select Scheduled and enter the draw date consistent with the start of the competition. Provide the generated link in the competition adding form - our system will automatically set the drawn hill.
5. Results visibility
The results of an ongoing competition are public by default. However, a given participant can choose not to disclose their results by selecting the "Hide in tournament" option when adding or editing a jump. Additionally, the host can limit the visibility of results to only the participants, which can help increase attendance (after the end, the results are visible to everyone).
Hiding your jumps makes them invisible to everyone except the administrator, who can approve the jump if necessary. If you want to hide the jumps from the admin as well, add them at the very end of the competition. The time of addition is important, so jumps can be approved after the competition.
6. Gameplay supporting
Each tournament, especially an open one, should provide fair competition chances for all participants. It's forbidden to use any form of gameplay support using methods that are not available to the general public, such as: variable wind editor, use of wind seeds, slot machines or a slowdown for the mobile version. The issues of gibbon, slowdown for the PC version and constant wind editor (PC) are left to the decision of the tournament host. The host also has the right to exclude from the tournament a player against whom there is a reasonable suspicion of using prohibited activities.
7. Naming
The name of the tournament cannot suggest a continuation or other formula of the official series organized by DSJ2.pl - Mobile World Cup and Summer Grand Prix. Moreover, the name of a closed tournament cannot suggest an open format. The tournament name must be specific and indicate the goal/formula. No name, including the name of the team and the name of the player on the website, may contain vulgar or offensive words. The administrator reserves the right to modify names and remove tournaments that don't meet the criteria.
8. Points and classification
Points awarded for individual places in competitions, counted towards the general classification of a given tournament:
Place | Points |
1. | 100 |
2. | 80 |
3. | 60 |
4. | 50 |
5. | 45 |
6. | 40 |
7. | 36 |
8. | 32 |
9. | 29 |
10. | 26 |
11. | 24 |
12. | 22 |
13. | 20 |
14. | 18 |
15. | 16 |
16. | 15 |
17. | 14 |
18. | 13 |
19. | 12 |
20. | 11 |
21. | 10 |
22. | 9 |
23. | 8 |
24. | 7 |
25. | 6 |
26. | 5 |
27. | 4 |
28. | 3 |
29. | 2 |
30. | 1 |
Points may be counted with a delay of approximately 30 minutes, as jumps added at the very end or hidden until the end may still be checked and counted immediately after the competition. The host may also choose a different form of classification (e.g. total length).
9. Unsportsmanlike conduct
Any manifestations of aggression, insults, slander not supported by evidence towards other participants will result in the exclusion of the player from the tournament or a ban with removal from all rankings on the website.
10. Final provisions
In matters not covered by the above rules, common sense rules and the decision of the host of a given tournament apply. In individual cases, the host may also count jumps that don't meet some rules (e.g. when the participant clearly made an unintentional mistake or a problem occurred beyond his control).