ładowanie
dsj2pl
🇵🇱🇬🇧

General tournament rules

Game version

Tournaments are organized for a specific version of the game/platform (Mobile or PC) provided each time on the competition page (the mobile tournament does not include jumps from a computer and vice versa).

Submitting jumps

We submit our results, and thus our participation in the tournament, by sending replays of competition jumps via the adding page. Results can be submitted any number of times at any time, the system automatically recognizes tournament jumps and takes into account the best ones. See how to save and share a replay of your jump.

Counting jumps

For a jump to be count in the competition, it must:

  1. be landed without falling,
  2. be performed and added to the website during the competition,
  3. not contain the phrases "(CPU)" and "/CPU" in the name of the jumper in the replay at the very end - it's added automatically by the game in jumps made by the computer/bot.

Additional counting rules vary slightly depending on the game version:

📱Mobile version

Jumps in the mobile version are count in the competition automatically after being added. The exception are tournaments where only classic style is allowed - then the classic style of jump (should be selected by the adder) must first be approved by the moderator. Jump date visible in the replay must coincide with duration of the competition. It is saved automatically based on the device's time (make sure the date is set correctly, i.e. in accordance with reality).

🖥️PC version

In the case of PC tournaments, the jump must first include the competition code in the player's name in the replay, always provided on the competition page by the host.

Counting a jump from the computer takes place in two steps:

  1. first, the moderators check correctness of the jump basic data: distance, style and landing (no fall), and approve the jump;
  2. if the approved jump pre-qualifies for a given competition, the tournament host sees it in a separate "for approval" list under the preliminary results; he must then check whether the code established for competition is included in the player's name in replay and whether there is a CPU-related phrase mentioned above; if everything is OK, the host can accept the jump.
The code for PC version of the competition allows you to prove that the jump was performed during the competition. Jump date in the PC version replay doesn't matter because it can be changed freely by saving the jump again (game bug). The code can be entered anywhere in the player's name in the game, but it should be separated somehow (e.g. with spaces). Capitalization doesn't matter.

Visibility of results

If you don't want to reveal your results during the competition, select the "Hide in tournament" option when adding or editing a jump. Additionally, the tournament host may limit the visibility of all results to participants only. However, this only applies to the ongoing competition - once completed, the results are public to everyone.

Hiding your results makes them invisible to everyone except the administrator (@Dawid), who can approve the jump data if necessary. If you want to hide the jumps from the administrator as well, add them at the very end of the competition. The time of addition is important, so jumps can be approved after the competition.

Organization of the tournament

Any registered user of DSJ2.pl can become a tournament host with the proviso that:

  • an open tournament (for everyone) can only be hosted by a user with the appropriate activity rank (nickname at least orange),
  • anyone can create a closed tournament (for a specified group), but it must be clearly specified in additional rules who can take part in it (e.g. "tournament for ABC school students").
Every tournament, especially an open tournament, must provide the fairest possible opportunities for all participants. Due to the existence of various artificial wind setting methods in PC version, the open tournament for this version can only take place with the wind editor with constant wind speed and direction set by the host, which ensures equal conditions for everyone.
We recommend a value of 4.0 m/s and the wind "under the skis" (arrow to the left), which will also result in the jumps being assigned to the ranking of official DSJ2.pl hill records (soon).

The host undertakes to conduct the tournament professionally, in particular by:

  • not abandoning the tournament and regularly publishing new competitions,
  • ending the tournament within a reasonable time and selecting a winner, giving participants a clear information about the final competition,
  • in PC tournaments, carefully checking and accepting jumps that qualify for the competition, especially if it's an open tournament,
  • when the host also participates in the tournament, he should ensure his fair participation by:
    1. selection of the competition hill with community participation (e.g. using the poll functionality) or by drawing with an independent tool offering proof of the draw (e.g. RandomResult.com – Type: Pick items);
    2. setting the code for the PC version of the competition also with the help of the community or participants setting the colors of the jumper in the game for the host before the competition.

Failure to fulfill the host's obligations may result in the tournament being canceled or deleted or handed over to another user, as well as a ban on organizing tournaments.

Naming

The name of the tournament cannot suggest a continuation or other formula of the official series organized by DSJ2.pl - Mobile World Cup and Summer Grand Prix. Moreover, the name of a closed tournament cannot suggest an open format. The tournament name must be specific and indicate the goal/formula. No name, including the name of the team and the name of the player on the website, may contain vulgar or offensive words. The administrator reserves the right to modify names and remove tournaments that don't meet the criteria.

Scoring

Points awarded for individual places in competitions, counted towards the general classification of a given tournament:

PlacePoints
1.100
2.80
3.60
4.50
5.45
6.40
7.36
8.32
9.29
10.26
11.24
12.22
13.20
14.18
15.16
16.15
17.14
18.13
19.12
20.11
21.10
22.9
23.8
24.7
25.6
26.5
27.4
28.3
29.2
30.1

Points may be awarded with a delay of approximately 30 minutes, as jumps added at the end or hidden until the end may be checked and counted immediately after the competition.