The right wind
The best wind for jumping is, of course, the one blowing "under the skis", i.e. the red arrow to the left. Theoretically, the stronger the wind, the better (the number under the arrow means the wind speed in meters per second), but it is best when the wind at the threshold is not the strongest, and only increases during flight (usually it is a matter of luck and finding a very changeable wind). To find the right wind, we move in and out of the cup in the game as many times as necessary.
Number of jumpers/attempts
To maximize the number of attempts with the same painstakingly crafted good wind, it is worth lining up the cup with a maximum of 16 players with human control. With two sets per athlete, this gives the opportunity to perform 32 jumps in one session.
Wind bug
If after landing the wind has "broken", you can restore its favorable setting. Immediately after landing, go to the replay (P on the keyboard or VIEW REPLAY in the upper left corner for the mobile version). Move the replay to the most favorable wind and exit the replay. The next jump will start with exactly the same wind with which you closed the replay of the previous jump.
Sensitivity
It is worth testing different sensitivity of the mouse or phone to movement. You can change the sensitivity on the mobile version in the game settings (main menu) - the maximum value is 10 and the minimum is 1. There is no golden rule for perfect sensitivity, it may often be the case that we jump better on a larger or smaller hill depending on the hill. Some of the best players jump on higher values (7-10), but there are also great players who use smaller values. Certainly, higher values are necessary to make an effective and dynamic gibbon.
Learning from the best players
It is worth trying to observe the technique of the best jumps on a given hill. You can find replays of record jumps in our records section, as well as on YouTube on the channel of Jakub Bastek.
Practice makes perfect
Deluxe Ski Jump 2 is a typical easy to play, hard to master game. In other words, learning to play shouldn't be a big problem, and with a bit of willingness you can achieve decent results (it's neither too easy nor too difficult). However, if your goal is to top the rankings, you must commit to regular, almost daily training, devoting a considerable amount of time in total. None of the top players achieved their success just on cue, without at least many months of playing. Issues of talent or predispositions are of secondary importance. So the most important thing is to train, train, train.
Slowdown
Slowing down the game is a technique openly and widely used by DSJ2 computer players (in the mobile version, there is no known effective way to smoothly slow down the game yet). Thanks to this, we gain much better, more precise control over the jumper, as well as a greater chance of hitting the threshold (the right moment of take-off). Players use different levels of slowdown depending on their preferences - some use small, others very large, around 99% (then, for example, a jump in Australia can last up to 5 minutes!).
Using a slowdown program is not considered cheating, because when the game was created, computers with low computing power were still quite common, on which the game naturally ran slowly. The slowdown is also a built-in feature of DOSBox, with which the game must be run on today's modern operating systems. You can slow down DOSBox by repeatedly using the Ctrl+F11 keyboard shortcut (Ctrl+F12 to speed up). It is also worth setting the appropriate, lower mouse sensitivity.
If you want to set the original game speed (on DOSBox it is slightly accelerated), adjust it so that 15 seconds pass from the starting signal to disqualification for not moving from the beam. If you want to increase or decrease the speed change rate, edit the cycleup and cycledown values in dosbox.conf.